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Sample Introduction: Java Game

This sample entitled “Salpakan”. This part of chapter 1 is called introduction. This was made by a computer science student to finish his course. This was a mainly requirements to graduate on his school. This is a undergraduate thesis. In this part of chapter 1 you will introduce your topic to your readers. This is only a sample please do not copy this. You must made your own introduction that can relate to your study.

How to write Chapter 1 of a thesis” visit this link if you want to know how to construct and effective chapter 1 of your study.



Games have always been a means to leisurely spend one time. They provide fun and enjoyment to every player who play the game and to the people who are watching and know how to play the game. Although some of the game are done for the sake of enjoyment and fun, but there are some games that requires more physical and logical thinking to win to the game.

Computer nowadays plays a large role in our society. Computer helps us to manage our work easily or entertain us on its maximum capacity. Computer change how our society works, for a simple manual program, it can be now modernized with the help of computer. Like on computer games, almost all of the classic games including board games have now their computerize system that will help players to play them easily.

There are lot of games that every people can choose and play in order for him to be entertained. One can choose online games, physical games or mental games. Some players choose game by their strength and not by their weaknesses. For example, one can choose mental games if he can think fast or he can think logically. One class of games that are many are into are the board games. There are also different kinds of board games that ones can play; some of this are chess, checkers and backamon. Playing games like this aims to develop your logical thinking capacity. And one of the board games is the game of the generals or “salpakan” in tagalog.

Playing games of the general or salpakan is a very helpful way to develop one’s mind not just in the game itself but also in the way that one’s thinks logical.

In this chapter the proponents provides different parts such as background of the study, information technology innovation, rationale, theoretical and conceptual framework, scope and limitation, objectives of the study, hypothesis and definition of terms about the study so it can easily understand by the readers.


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