If you do not know how to write introduction on chapter 1 you could visit this “How to write Chapter 1 of a thesis“. This is a sample introduction only. Used on undergraduate thesis entitled “Shape Builder”. This was made by a computer science students for their final requirements on their college degree. Please do not copy this sample. You must learn how to make your own introduction.
In this part of chapter 1 you need to introduce your topic to your readers. Introduction is like an overview of your study.
INTRODUCTION SAMPLE: SHAPE BUILDER
The computer is most likely one of the great technological triggers for future change. Computer nowadays have infiltrated every aspect of our society, and now they do much more than simply compute; computers can now be an office tool and is now used in businesses, computer games also have been developed prior to the development of computers. With the ever-increasing processing and graphical capabilities of computers and console products, along with an increase in user expectations, game design moved beyond the scope of a single developer to produce a game in a reasonable time. One of the main developments of computer is the internet, and the internet is flash.
Flash has made its powerful mark on the web and on standards of design in only a few short years. Flash has become widespread on the desktop market; for web purposes and games as well. Flash games gained a tremendous response from a huge online society, the designers and the software programmers concentrated on streamlining the most accepted games. The latest version of Flash delivers a few more punches, to give you the tools you need to deliver complex games over the Internet.
This chapter provides the Background, Information Technology Innovation, Rationale, Scope and the Limitations, Objectives: General and Specific, Assumption, and the Significance of the proposed study. This study will also provide the Definition of Terms that is most likely need to be classified.