This is a sample of definition of term used on a case study entitled “Comparison and Contrast of Object Oriented programming between Visual Basic 6 and Java (Netbeans)”. This will help you to make your own definition of terms and please do not copy this you must make your own so that you can pass your oral defense. This will serve as only your guide and your overview for this part of chapter 1.
You can use this reference for your case study, research paper, term paper and thesis. If you need guide for this part of chapter 1 you can consider visiting this article entitled “How to write chapter 1 of a Thesis” to help to make your own definition of terms in your study.
SAMPLE OF DEFINITION OF TERMS: “COMPARISON AND CONTRAST OF OBJECT ORIENTED PROGRAMMING BETWEEN VISUAL BASIC 6.0 AND JAVA NETBEANS.”
Definition of Terms
These definitions of term are used in a operational way of its definitions.
Class – the abstract characteristics of a thing (object).
Inheritance – this is more specialized versions of a class, which inherit attributes and behaviors from their parent classes, and can introduce their own.
GUI – Graphical User Interface, a type of display format that enables users to start command, run programs and see list of files and other options by pointing to and pictorial representation called icons list of menu items on the screen.
OOP – is a programming paradigm that uses “objects” – data structures consisting of data fields and to methods together with their and interactions –design applications computer programs.
System – is a group of interacting, for an interrelated or interdependent elements complex whole.
Technology – is the scientific method and or materials used to achieve a commercial industrial objective.
Method – a sub routine that is exclusively associated either with a class (in which case it is called a class method or static method) or an object (in which case it is an instance method). Like a subroutine in procedural programming languages, a method usually consists of a sequence of programming statements to perform an action, a set of input parameters to customize those actions, and possibly an output value (called the return value) of some kind.